This change retains Viper’s power moments while her utility is active, but asks you to be more precise on when to use it-giving attackers more agency and value in baiting out her fuel, and defenders a larger window to play around it during retakes. We want to ensure Viper and Harbor can be competitive independently, while also allowing room for teams to explore strategies that can counter them. The Viper change below is meant to both create more explicit downtimes when playing around her utility, and address the multiplicative effects of Viper and Harbor’s vision block. Reduced weapon equip time after post-teleport lockout 0.7s > 0s.We’re looking to put more power into his ability to lurk, and give him more flexibility within his setups. At the time, we reduced Chamber’s sphere of influence significantly. This should make it easier to understand when you will and will not be hit by the ultimate.Ĭhamber has taken a backseat in overall pick-rate after the last round of changes in Patch 5.12. Warning visuals have been updated to provide a clearer edge to the ultimate’s area of effect. We’ve also made a few updates to Pearl’s B Site.Īs always, let us know what you think about all the updates in Patch 6.11. Our Agents and Weapons teams have been hard at work on some minor and major changes for a few of your favorite Agents and weapons including Chamber, Viper, the Shorty, and the Frenzy.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |